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Warm Wind
RO WarmWind
Usable by
Job Class Taekwon
Properties
Type Active
Category Buff
Levels 7
Cast Time none
Cooldown none
Other Information
Requirements Fighting Chant Lv. 5, Peaceful Rest Lv. 5, Enjoyable Rest Lv. 5

Warm Wind endows player's weapon (or fists) with an element based on the level of Warm Wind used. Also effects the element of Soul Linker's Estun, Estin, and Esma.

On iRO, this skill is localized as Mild Wind.

Notes

  • This skill activates like Endure, where using the skill automatically endows the level you used (as opposed to Enchant Poison, which forces you to choose a target). Thus, to endow different elements, you must hotkey the different levels of Warm Wind.
  • Overrides Enchant Poison's element change, but keeps its chance of inflicting poison status. However, if enchant poison expires before Warm Wind does, your element returns to neutral.
  • Headgears (+7 upgrade or higher) that enchant with Warm Wind:

External links