FANDOM

  • MorbidCoffee


    Summary
    Consisting of one or more cooked patties of ground beef between two buns, the hamburger is a delicious meal for any occasion. Often served with lettuce, tomatoes, bacon, onions, pickles, and various other condiments for maximum consumption.


    Attack Cheat Sheet

    • Black Circle every 30s
    • Spawns adds every minute
    • Ground Slam on threat holder
    • 840k HP- 1st Red Arrow
    • 750k HP- 2nd Red Arrow
    • 550k HP- 3rd Red Arrow
    • 360k HP- 4th Red Arrow
    • 270k HP- 5th Red Arrow

    Humbaba is probably the first difficult boss an inexperienced group will face, but becomes quite easy once you know what you're doing. Players will need to kite his initial adds around and create a safe distance between them and Humbaba to avoid having a tougher time dealing with a super buffed boss…





    Read more >
  • MorbidCoffee


    Attack Cheat Sheet

    • 730k HP- First tornado
    • 650k HP- Spawns a group of Savage Brother adds, and a single Savage Bebe
    • 450k HP- Chong-I spawn
    • 445k HP- Second Tornado
    • 180k HP- Third Tornado

    Extremely similar to the Chong-I fight, save for different buffs and debuffs. Where Chong-I focused entirely on increasing it's attack power, Hong-I has many defensive buffs that reduce the damage it takes, so make sure your group has decent DPS to make up for it.



    "Hong-I's red fur starts to stiffen like steel"

    Hong-I will let out a roar, buffing himself with a 20% increase to his defense rate. "Hong-I dents the armor with the handle of his axe."

    Hong-I will attack the threat holder with the end of his axe, slowing their movement speed by 30%. "Hong-I's axe releases a …





    Read more >
  • MorbidCoffee


    Attack Cheat Sheet

    • 730k HP- First tornado
    • 650k HP- Zadoras enemy NPC spawn
    • 450k HP- Hong-I spawns
    • 445k HP- Second Tornado
    • 180k HP- Third Tornado

    A very simple, introductory fight for newer players to get used to raid mechanics. The fight pretty much boils down to tank and spank until everything is dead, and collect the rewards.


    An easy to understand concept, but quite frequently forgotten by many players old and new. To make things simple, imagine every boss has a different sized circle around them depending on who you're fighting. As long as you're outside that circle, the boss will not attack as long as you don't initiate battle with it or any adds linked to it. However, once you step inside this circle, the battle will begin regardless of whet…




    Read more >
  • MorbidCoffee


    As you complete raids, you'll start to gather tokens that you can turn into better gear depending on which token you have. There are a few things to notice about tokens:


    There are three types of colors for tokens, and each one represents which classes can use them.

    Yellow (Threatening) tokens are for Knights, Rangers, Sorcerers, and Soul Makers.
    Red (Immolating) tokens are for Beastmasters, Wizards, Warriors, and Rogues.
    Blue (Cold) tokens are for Monks, Priests, Assassins, and Crescentias.


    There are two types of token icons. A regular token represents a drop from a normal raid dungeon, and must be turned in to the dungeon grader with next to their name. A token with a star represents a drop from a hard raid, and therefore must be turned in to th…







    Read more >
  • MorbidCoffee


    Every raid usually has a set of "loot rules" that everybody follows in order to ensure that everybody has a fair chance of getting some reward out of a raid rather than wasting their time for nothing. While not written in stone, these loot rules are more of a guideline to make everybody happy and cause less issues and drama among the community when pugging a raid:

    • 1 token and 1 accessory per person. Weapon drop is a roll between whichever players of that class need it (if there is only one and they need it, it goes directly to them).
    • If no players need the armor or weapons, it becomes a free for all roll among the entire raid group to break down for elunium/oridecon and mysterious crystals.
    • Cards are a bit tricky. Cards from trash mobs are ge…

    Read more >