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Sharp Shooting
RO SharpShooting
Usable by
Job Class Sniper
Properties
Type Offensive
Category Ranged
Levels 5
Cast Time 2 seconds
Cooldown 1.5 seconds
Other Information
Requirements Improve Concentration Lv. 10, Double Strafe Lv. 5

Sharp Shooting shoots an arrow with great might towards a targeted enemy. The arrow will be shot straight towards the target and will inflict great damage to enemies in the way. Can only be activated with a Bow equipped.

On iRO, this skill is known as Focused Arrow Strike.

Notes

  • The area of effect for Sharp Shooting is a little tricky, and almost unique in the game. The line algorithm is likely the same as the one used for the final resting place of objects pushed by Arrow Repel.
  • Maximum distance from the targeted object is 9 cells.
  • The full damage area extends 12 cells from the caster, along the line from caster to target as determined by a Bresenham type algorithm, as well as the cells immediately tangent to this line. Covers 3x12 cells.
  • Monsters in the 13th cell along the line receive a reduced damage.
  • Sharp Shooting has a 20% base chance of bypassing enemy defense and flee (also know as CRIT) and is also increased by the Sniper's CRIT rate. The chance to bypass defense with this skill is also lowered depending on the opponent's LUK (Also known as CRIT Shield).
  • The chance to bypass defense with Sharp Shooting is calculated as [ (crit rate + 20) - (monster's luk/5) ]%. CRIT/LUK gear is recommended in order to maximize the chance of bypassing defense with this skill.
  • Sniping Suit is a suggested armor when heavily using this skill.
  • Only cards and equipment that increase CRIT in the status window will increase Sharp Shooting's chance to CRIT. Cards that increase CRIT rate but does not show in the status window such as Drosera cards and +7 CRIT, +10% damage vs race cards will not work with this skill.

See Also

External Links

Patches

  • Patch (2017 Oct. 25)
    • Certain skills' (Cannon Spear, Sharp Shooting, Savage Spirit) criteria for hitting are improved.
      • Existing: Only some enemies in position are hit
      • Change: All enemies in position are hit.