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Ray of Genesis
RO RayOfGenesis
Usable by
Job Class Royal Guard
Properties
Type Offensive
Category Magic Spell
Levels 5
Cast Time 0.5 sec (fixed) + 1.5 + (0.5 * Skill Level) sec (var)
Cooldown 5 seconds
Other Information
Requirements Grand Cross Lv. 5

Ray of Genesis is very similar to the Crusader's Grand Cross. This spell calls down the wrath of Odin's messenger from the sky to deal holy element damage to all targets in a 5-cell radius using Physical and Magical attack. Requires two or more Royal Guards in Banding. The damage is increased by the number of Banding Royal Guards and sacrifices a portion of the user's HP. When used on Undead or Demon monsters, has a 50% chance of causing Blind.

Notes

  • If used on Inspiration status, Royal Guards in Banding are not required.
  • The Physical portion of damage can miss if the targets flee is high enough.
  • Both hits of Ray of Genesis can be blocked by the following skills: Auto Guard, Hiding, Prestige (Magical portion only).

See also

External links

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